Take a right here, head through the archway and climb through the hole in the wall to your left. When you're ready to move on, head to the back of the generator room and take a left, following the corridor until you reach a truck. You'll be attacked by four LAB TECH bots, a DUCK bot and a Laborer here, so defeat all of them and then loot the trunks in the rooms on your left and right. You'll enter a room filled with several generators. Return to the corridor and head through the first door on the right. ![]() Open the trunk and you'll net the Fox: Ergonomic Handle Blueprint. Inside, you'll find a bronze robot with a trunk for a head. Save in the safe room to your left, then take the second door on your left. Follow it until it drops you out in another corridor. Take the door on the right and jump into the ventilation shaft you find at the end of it. Push down the route ahead and follow it until you reach a diverging path. From here, jump to the platform attached to the wall to your right and then leap across to the stairwell leading to the exit. Zap the red coils on the ceiling and you'll be raised into the air. Look for a line of blue coils on the floor and stand on them. Drop down to the floor and head to the top right-hand corner of the area. Our objective is to cross to the doorway on the opposite side of the room. Zapping the coils here will make shutters emerge from the floor, providing you with elevated pathways. You'll enter a giant room with more magnetic coils on the ceiling. Leap over the now-open shutter, then look up, zap the red magnetic coils above you, and the next shutter should open, revealing a path ahead. Zap the cylinders and the shutter ahead of you should open as the one behind it closes. Look upwards and you should see a small grate in the roof with several blue cylinders hidden behind it. To move these shutters, we'll need to electrocute the magnetic coils found above us using the Shok ability. You'll find yourself in front of several metal shutters. When you're ready, leave the save room and head down the corridor and through the red gate opposite you. Once you're inside, descend the stairs and use the safe room on your left to save and stock up. ![]() Then, leave the camera, return to the silo and use the elevator to reach the testing ground. ![]() Access it, aim towards the silo door and hit R1 / RB to pry it open. The correct camera you'll need to access is shown above. We'll want to use these to get a view of the testing ground's entrance and open it, much like we did with the gates during the Forester Village segment. When you arrive, head to the top of the stairs and interact with the small Pchela shaped device to gain control of the dandelion security cameras in the area. You'll have to look for a winding white staircase just east of the doorway, as shown on the map above. When you arrive, you'll find the door to the Testing Ground 1 silo is locked. To find Testing Ground 1, you'll need to head east of the Monorail Station you begin on during the VDNH: Grounds chapter. KS-23: Extended Magazine BlueprintZvezdochka: Reverse Shot Blueprint Below, we'll list all the rewards you can earn while looting Testing Ground 1: By completing the trial, you'll earn several rewards.
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